tag:blogger.com,1999:blog-1722905538095487703.post6220438513769560624..comments2023-12-19T23:00:50.340-05:00Comments on The Geek Gazette: Min/Maxer - They ruined rpg's for meGeek Gazettehttp://www.blogger.com/profile/11041253917215490424noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1722905538095487703.post-83184871391668880302009-02-05T13:11:00.000-05:002009-02-05T13:11:00.000-05:00If I didn't know better you were in my group! Thou...If I didn't know better you were in my group! Though to tell the truth, I'll take limited good Role playing as opposed to crappy Role Playing all the time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1722905538095487703.post-13426933832996549852009-02-04T18:42:00.000-05:002009-02-04T18:42:00.000-05:00In an rpg the GM is there to offer the players a c...In an rpg the GM is there to offer the <I>players</I> a challenge, not the characters. <BR/><BR/>Challenges are of two types: obstacles, and complications. <I>Obstacles</I> are things to climb over, once you're over them that's that - usually they're dealt with by PC skill and player dice rolls. "Your daughter was kidnapped by the evil overlord, he says he'll kill her if you don't do as he wishes." <BR/><BR/><I>Complications</I> are things which make the player scratch their head and wonder what to do. PC skills and the dice don't help in finding a solution, though they make help in putting the solution into place. "Your daughter has fallen in love with the son of the evil overlord, and begs you not to harm him." <BR/><BR/>Obviously, minimaxing is no help at all with complications, only with <I>certain kinds</I> of obstacles. <BR/><BR/>An interesting adventure will have a couple of complications, and some obstacles along the way to the solution of that complication.<BR/><BR/>Then, present obstacles the minimaxed character isn't optimised for.<BR/><BR/>If the minimaxer has done it for melee, someone fires at them from a distance. If they've done it for magic, their adventures enter a low-mana area. If they've done it for combat generally, present them with NPCs they need to keep alive and talk to. And so on.<BR/><BR/>But don't be malicious about it. Present a <I>variety</I> of obstacles. In this way, a variety of PCs get to shine.Hanley Tuckshttps://www.blogger.com/profile/13047638048463160737noreply@blogger.comtag:blogger.com,1999:blog-1722905538095487703.post-67225865304966502792009-01-26T11:12:00.000-05:002009-01-26T11:12:00.000-05:00I have had the problem in the past as well, but it...I have had the problem in the past as well, but it's situational.<BR/><BR/>If you have a group of min/maxers, then it works great. If you have a group of roleplayers, then it sucks.<BR/><BR/>When I make a character, I often like them to be the best at what they do, according to their backstory. One of my favorite characters to play in 3.5 D&D was a Human Fighter who used a staff and min/maxed on two weapon fighting. He wore a robe over his chain armor and carried a spellbook that he used as his journal and art portfolio. He appears in almost every way to be a mage (including taking feats that give him mage-like abilities), but he's absolutely brutal in combat. Another favorite character to play in 3.5 is a halfling pick pocket with every feat possible spent towards maximizing his sleight of hand skill. <BR/><BR/>It depends on what kind of min/maxing you are actually referring to. A combat min/max is more likely to ruin your game than a skills min/max.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1722905538095487703.post-70768622170813501912009-01-23T22:42:00.000-05:002009-01-23T22:42:00.000-05:00Wow...I know a lot of people like this, especially...Wow...I know a lot of people like this, especially in LARPs. I'm glad I'm not the only person who has had this kind of experience. I'm "just a girl" though, so I'm not "supposed" to be bothered by this. Ugh.Anonymousnoreply@blogger.com