Dungeond & Dragons (All editions) I may have started gaming with a mixture of basic and 1e books but 2eAD&D is when I really started gaming. 3e is the game that brought me back into gaming after several years away.
Villains & Vigilantes
D&D: Warriors of the Eternal Sun (Sega Genesis); I loved playing this game. As a matter of fact I think I will go find my copy and play it this weekned
Final Fantasy III & VII
Star Frontiers
Magic: The Gathering
L5R; I actually played the card game long before the RPG, but I enjoyed both.
Life; I still love this game
Werewolf (the original); I played the CCG before I knew this was an RPG as well. I've only played the RPG a few times and honestly didn't really like the system, but I always wanted to like it. Since werewolves are my favorite monster, it makes the list.
Pathfinder; 3e got me back into gaming and Pathfinder keeps me wanting to play.
Call of Cthulhu d20; this is just a great book to read and use for ideas, even if you don't use the system.
Clue
Heroscape
d20 Modern; a very underrated game IMO.
Mutants & Masterminds
Honorable Mentions & Games that are inspiring me now
OSRIC(I've played it using the pdf once, but I just got my print copy from lulu this morning, so it is time to role up some characters.)
Swords & Sorcery White Box (Too much fun to be a free pdf download. There is no excuse for not having this)
Dark Dungeons (The next best thing to having an actual updated Rules Cyclopedia)
Hollow Earth Expedition (this game just does not get enough love. Great game, super simple system and loads of fun)
Monte Cooks World of Darkness (probably one of the best Modern books in the d20 system. Combine this with CoC d20 and the d20 Modern books and you can play just about anything.
Pathfinder Gamemastery Guide
Pathfinder: City of Strangers
D&D Essentials: Heroes of the Fallen Lands
Individual Gaming Books that have been the most influential/inspirational:
Eberron Campaing Setting
Creative Campaigning (AD&D 2e): I still break out this book and read it when I need ideas or just for fun.
Rifts
The Rules Cyclopedia; I can't believe I forgot to put this one on the list.
Games I am most looking forward to playing right now:
Mutant Epoch
DC Adventures
Basic Fantasy, I just ordered by copy from lulu
The new Red Box; just got it and can't wait to tear it open
I was nosing around on some of the message boards when I came across a post about the Class Compendium: Heroes of Sword and Spell(which is also called Class Compendium: Heroes of Legend in the Amazon picture) book that is set to be released next year. In truth I haven't been a big 4e follower outside of Essentials, which I am very happy with. I've pretty much ignored everything that has been, is being or will be released for the system since I quit playing it a couple of years ago. Well except for one item which I'll get to in a minute. Honestly I just didn't figure I'd keep buying 4e after the 10 product Essentials run, but this book has piqued my interest.
Here is the product description from Amazon: "Class Compendium: Heroes of Sword and Spell provides new character options for Dungeons & Dragons® Essentials players who are ready to move beyond the two player-oriented D&D™ Essentials books, Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.
This book gathers five classes from the Player’s Handbook—the cleric, the fighter, the rogue, the warlord, and the wizard—and presents them in the new D&D Essentials class format introduced in Heroes of the Fallen Lands, with rules updates and errata. It features rules that allow D&D Essentials characters to select non-D&D Essentials powers, and it grants non-D&D Essentials characters access to class features from Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. In addition, this book presents feats, rituals, and rules for multiclassing.
Paperback: 320 pages
Publisher: Wizards of the Coast (February 15, 2011)"
So it would appear that all of the complaints I've seen directed at Essentials from 4e fans may be a little off base. This book appears, according to the description, to serve the purpose of bridging the gap between Essentials and the core 4e books. Essentials is apparently not meant to be the death of 4e as they know it after all. Currently I'm not sure whether I'll be buying this or not. Essentials has, so far, had everything I've wanted out of 4e and I'm not sure I want to bring all the stuff I didn't originally like back into the game. Of course knowing me my curiosity will get the better of me and I'll buy this book anyway. Plus I'm kind of hoping it is another digest sized books, I just really like those.
The next thing I noticed is that WotC seems to be on a boxed set kick. There are at least two more boxed sets on the list of items to be released next year. I'm not sure why, perhaps it is because of the Red Box or Essentials format's popularity because the upcoming sets are pretty similar in format.
Here are the sets I found, again with descriptions from Amazon. The Shadofell: Gloomwrought and Beyond "Terror and suspense await you in the Shadowfell.
This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which to run thrilling urban adventures. A 128-page book presents the fully detailed city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. It also includes provides information on other locations heroes are likely to visit beyond the city's dark walls. In addition, the box contains a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards that DMs can use to add suspense to any Shadowfell-based adventure.
Game: 160 pages
Publisher: Wizards of the Coast; Brdgm edition (May 17, 2011)"
"The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.
The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.
Contents:
128 page book of ready-to-play monsters and villains
8 die-cut sheets of card stock monster and villain tokens
1 double-sided battle map (featuring 4 different encounter locations)
Game: 128 pages
Publisher: Wizards of the Coast; Brdgm edition (June 21, 2011)"
Now this last item is not listed, that I could find, on WotC's site and there is no image on Amazon. So I can't be sure whether this is an actual product, or an item that has been canceled. Which brings me to the item I was actually wanting to get, but which is now apparently canceled, the Nentir Vale sourcebook. This is the setting I run the games for my daughter in, so I would have liked to have had this one. Perhaps it has been delayed and will be released closer to the time of the Monster Vault boxed set release.
This next item I've added to the list just because I am curious about whether it will be a standard sized book or a digest. It is 320 pages which is about the same as the digests. All of the standard sized supplement books I own, and the few I looked up on WotC's site are 250 pages and under (usually 160 pages), but it doesn't actually state that it is a digest. So this is one that I may have to look into a little more when it gets closer to release.
"The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet. Player’s Option: Heroes of Shadow™ focuses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypal antihero with a dark edge.
Paperback: 320 pages
Publisher: Wizards of the Coast (March 15, 2011)"
And on a semi-related note if you haven't checked out the gaming and D&D inspired 20-sided Rhymes over at Hipster, please! do so now. Not only is one of my favorite Nerdcore artists, MC Frontalot, featured on the album but I've now found several new favorites. In my opinion this album is a must have for any gamer. I admit that I don't love every song on it, but more than a couple really kick ass. A few of my personal favorites are I Play D&D by Krondor Krew, D&D at the Library by Glenn Case and of course Hassle the Dorkening by MC Frontalot. Although I do like the original version better than the remix that appears on this compilation.
If that isn't enough to get you to go download this album right now then check out this rockin album cover.
If you happen to be looking for more Nercore artist then check out the other compilations on Hipster, please!.
Two more artists that I highly recommend and that I wish were featured on this album, but weren't are MC Lars and MC Chris.
I've been keeping tabs on the development of this game off and on for quite a while and I am definitely looking forward to grabbing a copy of this game.
In honor of this great holiday, don't forget to put on your horned helmets, animal skins and go out pillaging and plundering.
Once your done with all that strenuous plundering, don't forget to kick back with your spoils (Pizza and Mt. Dew is also acceptable) and relive the glory with a nice viking rpg adventure. Vikings RPG
While I am a WW fan, most people can't relate to the characters. She's just too foreign and few creators "get" her.
Superman may be an alien, but he is a messianic figure, who embodies hope. He had an American, midwestern upbringing and even to non-christians his values are familiar. He is a man out of place, who lost a family/people that he never got to know, and who seeks to connect to his heritage. He is also alone even though he has people who care for him. These are all things that most people can relate to on some level.
Batman is the very embodiment of loss, tragedy, alienation, the battle with inner demons and the desire for vengeance.
Both characters are fantastical representations of the "masks" that most people have to wear. Everyone must be different in different situations. They are also both representations of mankind's desire to make their environment safe and to have the power to fight those that are more powerful.
Wonder Woman has very little of that.
First she is a woman and unfortunately many people, including women, are prone to see strong women as a threat, not role-models. Most societies on this planet are patriarchal and while views are still evolving and maturing, the image of a powerful woman is still not as desirable as a powerful male savior. Secondly, she has little that the audience, mostly men, can relate to on a personal level. She's clay, given life by greek gods. Even among the non-religious this concept is someone "foreign" in many cultures where the Abrahamic religions are prominent.
Lastly, with the exception of the current storyline, WW is a princess, who regularly chats it up with gods, she has a "family" that loves her and she isn't out for vengeance. She is trying to assume a messianic role as a peace ambassador, but even that is not something most males(the majority of readers) can relate to. She does have the battle between her warrior nature and her desire for peace, but that's about as close as she gets to seeming human and sometimes that seems forced. She's just a little too perfect.
Batman, Superman, Spider-man, Capt. America, Iron Man, Hulk, and countless other characters all have very human inner and outer battles. Money, love, loss, rejection, desire and isolation are all traits shared by the more popular (Iconic) characters. That's why people can relate to them.
If you ask the average non-comic book reader to tell you about Superman, Batman, Spider-man and Hulk (Thanks to the movies and cartoons you could possibly add Wolverine, Iron Man, Fantastic Four, Ghost Rider, Blade and Green Lantern) they will hit on many of the very human traits that have helped these characters survive for so long. The traits and fears they will hit upon are are almost universally shared by all people.
Now if you ask them to do the same thing with Aquaman, Wonder Woman, Thor or the Flash you will get completely different answers. Wonder Woman will likely be associated with being sexy/wearing a sexy outfit, magic lassos, and invisible planes. With Aquaman you'll get swims, talks to fish and maybe the color of his costume. With Thor you might be lucky to get someone to mention his hammer and with Flash you'll get "he runs fast" and maybe the color red.
There is a reason characters like Wonder Woman are not as successful outside of the realm of comics. Even in comics Wonder Woman is the only one of DC's trinity that doesn't have more than one title. I could be wrong, but I think that she barely sells enough to support even that one.
I'm not bashing her. Hell, she's one of my favorites, but honestly most little girls would rather grow up to be Supergirl than Wonder Woman.
If her current storyline had been her origin or were to become the definitive WW, then this might change. As much as people may dislike the costume change, the current direction of her book has made her much more human than before. I for one hope it continues. It could be exactly what she needs to truly be the icon she is supposed to be.
I'm not sure what I want to do for this year's Halloween themed game. I've done zombies more than once, but then again you can never get enough of zombies. I've done vampires, werewolves, mummies, ghosts, mad Nazi scientists, Cthulhu(naturally) and I think I even did aliens one year.
My past Halloween games have been in fantasy, pulp, modern and future settings. This year I don't know what to do. Maybe it is still too early, or maybe it is the fact we are still having 100 degree weather, but this year I'm not feeling too inspired.
So is anyone else planning to run a Halloween themed game this year? If so I'd be glad to hear what you plan to run so I can steal your.... ummm.. use your ideas for inspiration.