I was at work on Thanksgiving, so I completely missed this. Apparently the entire viewing audience got Rick Rolled. This just goes to show how much the internet and technology influences our lives. I actually think this is pretty funny... I hate the song, but the fact that this happened during the Macy's Thanksgiving Day parade is hilarious.
Wednesday, December 3, 2008
Sunday, November 30, 2008
Gaming Christmas List

As an answer to the call for gamer Christmas list on RPG Blog II, I have compiled a list of the 5 gaming items I want for the holidays. Most of which I probably will never get without a Christmas miracle.
- The Ultimate Gaming Table
- The Ultimate DM Screen
- Palladium System Pocket Guide
- More Supplement books for Battlestar Galactica RPG.
- A gaming only room. The dining room works well, but it would be nice to have a room just for gaming, so that I leave everything out for game nights.
- Rifts: Book of Magic
- Freedom City Campaign Setting
- A set of Amethyst Gaming Dice
- 4e Draconomicon
- PS3 (Video games count as gaming!)
Labels:
Geeky Fun,
Holidays,
Misc RPG,
Reviews and Culture
Thursday, November 27, 2008
Happy Thanksgiving
Hope you all have a great Turkey Day!
Now, I'm going to go raid the kitchen with my fork of gluttony +1....
Now, I'm going to go raid the kitchen with my fork of gluttony +1....
Tuesday, November 25, 2008
No more D&D for me... for a while
I'm taking this holiday season off from D&D. I'm a bit tired of all the hype, trash talking and in fighting among fans (I've done my fair share of all of them) about 4e and have decided to remove myself from the whole mess for a while. I have expressed my likes and dislikes for the system, argued my points, and mentioned WotC's inability to deliver as/when promised more than once.
I still like the 4e system, but for the remainder of the year I will not play D&D or talk about the game on this blog. I am declaring for the rest of the year, I will not post any opinions or reviews of the game. I don't even plan to post any news items. There are so many other blogs that will pick up any important D&D news, I know there will be more than enough quality info out there. If you don't believe me check out all the great blogs over at RPGbloggers, you won't be disappointed.
My brain is over saturated with anti-WotC sentiment, much of which I have caused and this has removed some of the fun for a game I have loved for too many years. So I'm taking this time to recharge my gaming batteries. After the new year maybe I will be able to look at the game the way I use to.
Granted there are only a handful of weeks left in the year, but my next 4-5 weeks will be D&D free.
This is my end of year resolution... no D&D for me.
I still like the 4e system, but for the remainder of the year I will not play D&D or talk about the game on this blog. I am declaring for the rest of the year, I will not post any opinions or reviews of the game. I don't even plan to post any news items. There are so many other blogs that will pick up any important D&D news, I know there will be more than enough quality info out there. If you don't believe me check out all the great blogs over at RPGbloggers, you won't be disappointed.
My brain is over saturated with anti-WotC sentiment, much of which I have caused and this has removed some of the fun for a game I have loved for too many years. So I'm taking this time to recharge my gaming batteries. After the new year maybe I will be able to look at the game the way I use to.
Granted there are only a handful of weeks left in the year, but my next 4-5 weeks will be D&D free.
This is my end of year resolution... no D&D for me.
Monday, November 24, 2008
Quick Review: Dead Reign
Though it didn't get published in time for Halloween, as I had hoped, I finally got my copy in the mail and it did not disappoint.
Dead Reign takes place on an earth that has been over run with zombies. Over all it is reminiscent of Max Brook's World War Z book. As a matter of fact when I first started to read the rule book it seemed almost as if this were really a game based on Mr. Brook's novel. Though as you read it does break off into new and interesting directions.
The PCs are "normal" people who are trying to stay alive in an undead world. The only really non human O.C.C is the half living, people who just don't quite die of the Zombie infection. Basically they are zombies that didn't completely turn and don't feed on human flesh.
The bad zombies are more than just your standard, mindless moaners, though those are the dominate kind, there are at least 7 types of zombies including intelligent zombies.
The walking dead aren't the only things to fear in the Dead Reign world. There are humans who have been driven mad, ones who form religions around death and those that are just plain evil for the PCs to contend with as well.
The book provides a great deal of well though out information for player and GMs alike. With Tons of equipment, ideas, information about the world, monsters, and rules for nearly all situations, this game is one of the few Palladium books I would say is actually "all you need to play".
This is a Palladium game so if you are familiar with the system this game should be a fun addition to your collection. If you are not a Palladium gamer the system has a learning curve, but it isn't that difficult to master. Most complain that Palladium games tend to follow a clunky rules system and while it may be true, the system is still fun. The Palladium system is an old school system I think that is what make it feel clunky at times. People have just gotten to use to playing the streamlined systems we see released each day, but all in all the Palladium system is really not bad once you get use to it.
My biggest praise for Dead Reign is that the book is much better organized than most Palladium games. If you've played Rifts you know what I am talking about. If you need to know a rule it is pretty easy to find on the Contents page.
Granted I am a zombie fan, but overall I had a blast with this game. I know there are tons of zombie themed games out there, some may be better than Dead Reign, but so far this is my favorite and a game I will not only be playing for quite a while, but one that I will incorporate into my Rifts and Beyond the Supernatural games. I may even work some of the zombies into my Palladium Fantasy campaigns.
My final word: The book is interesting, well written and just choked full of gaming fun. If you are a horror rpg or zombie fan( and who isn't?), you need to pick up this game.
Dead Reign takes place on an earth that has been over run with zombies. Over all it is reminiscent of Max Brook's World War Z book. As a matter of fact when I first started to read the rule book it seemed almost as if this were really a game based on Mr. Brook's novel. Though as you read it does break off into new and interesting directions.
The PCs are "normal" people who are trying to stay alive in an undead world. The only really non human O.C.C is the half living, people who just don't quite die of the Zombie infection. Basically they are zombies that didn't completely turn and don't feed on human flesh.
The bad zombies are more than just your standard, mindless moaners, though those are the dominate kind, there are at least 7 types of zombies including intelligent zombies.
The walking dead aren't the only things to fear in the Dead Reign world. There are humans who have been driven mad, ones who form religions around death and those that are just plain evil for the PCs to contend with as well.
The book provides a great deal of well though out information for player and GMs alike. With Tons of equipment, ideas, information about the world, monsters, and rules for nearly all situations, this game is one of the few Palladium books I would say is actually "all you need to play".
This is a Palladium game so if you are familiar with the system this game should be a fun addition to your collection. If you are not a Palladium gamer the system has a learning curve, but it isn't that difficult to master. Most complain that Palladium games tend to follow a clunky rules system and while it may be true, the system is still fun. The Palladium system is an old school system I think that is what make it feel clunky at times. People have just gotten to use to playing the streamlined systems we see released each day, but all in all the Palladium system is really not bad once you get use to it.
My biggest praise for Dead Reign is that the book is much better organized than most Palladium games. If you've played Rifts you know what I am talking about. If you need to know a rule it is pretty easy to find on the Contents page.
Granted I am a zombie fan, but overall I had a blast with this game. I know there are tons of zombie themed games out there, some may be better than Dead Reign, but so far this is my favorite and a game I will not only be playing for quite a while, but one that I will incorporate into my Rifts and Beyond the Supernatural games. I may even work some of the zombies into my Palladium Fantasy campaigns.
My final word: The book is interesting, well written and just choked full of gaming fun. If you are a horror rpg or zombie fan( and who isn't?), you need to pick up this game.
Sunday, November 16, 2008
RPGBloggers NaNoWriMo - Short Story (Part 2)
Last month, RPGCentric posted a call for RPGBloggers to create a short story as part of NaNoWriMo. The story is progessing nicely as there are now 2 parts up for you to read. The schedule is posted below as well as with part 1 on RPGCentric, so if you haven't ready the first part of the story do it now.
November 9th - Part 1 (posted on RPGCentric)
November 16th - Part 2 (posted here)
November 23rd - Part 3 (posted on RPGCentric)
November 30th - Part 4 (posted on Exchange of Realities)
4
She felt at home here, the sounds and smells of the forest gave her a sense peace and were as soothing as the songs her mother sang to her as a child. Here among the branches of the trees was as comforting to her as finding a seat next to a warm hearth on a cold night to anyone else. She couldn't resist the call of the forest. When she lay in her warm bed at night she longed to be sleeping out here, with the cool air on her face, a blanket of stars twinkling above her, and the forest creatures singing her to sleep with their nightly lullaby.
Her mother would be angry if she stayed gone much longer, but Shalla couldn’t resist. Finding a comfortable place in the tree she had climbed, Shalla laid back to enjoy one of the delicious morsels she had secured in her pouch. She had barely swallowed her first bite when her weariness set in and the Halfling began to dream.
5
She still sat in her tree in the forest, but nothing seemed familiar. There were no birds singing, no squirrels bounding from limb to limb; everything seemed so dark, lifeless. The apple she held in her hand, as well as those yet to be picked, had lost its color and become mottled. It was as if the spark had been removed from every living thing in the area, a deep shadow covered the land. Despite the overcast sky filled with rolling, dark grey clouds, Shalla somehow knew it was late afternoon. She climbed down from the safety of her perch, noticing the chill that had crept into the bark of the tree, as if winter had overcome midsummer. Surely Inara, the Summer Queen, had not succumbed to her sister Nehal, the cold Winter Queen, while Shalla slept. Their battle for dominance had raged for millennia, both too evenly matched to ever allow one to defeat the other.
Shalla began to wander the forest, trying to puzzle out what had happened. After what seemed hours, she found herself standing on the edge of a clearing. In the center were two figures, they appeared to be talking though no sounds left their lips, at least none that she could hear from this distance.
Both seemed ethereal, out of focus, as if they did not truly exist. The male was blurry, his movements slow, as if he moved through thick syrup, but still she could see that he was an elf. The female that accompanied him was something else entirely.
The woman standing in the clearing moved seductively around the elf, her skin as grey and mottled as the fruit on the trees, she moved jaggedly and much more quickly than her companion. Each movement made her appear to be in two places at once, leaving a shadowy trail behind her. Shalla was only able to discern that she was in fact a female by her dress, and shape. There was something vile about her, evil like Shalla had never encountered.
Mesmerized, Shalla’s curiosity got the better of her and she stepped into the clearing, she had never seen real ghosts before. As she moved closer she could see that the couple was indeed speaking to one another, yet her ears still heard nothing.
“The silence of the grave,” Shalla whispered to herself, a chill creeping down her spine as she continued to move wearily towards the figures.
The male elf was oblivious to her approach, but the female had become aware of Shalla’s presence and glanced quickly in her direction. Shalla froze as the ghostly woman looked at her with a jagged toothed smile.
As every hair on her body stood on end, the voice in her head screamed for her to run, but she could not move. Shalla’s heart beat in her ears as panic over took her and the two figures abruptly turned away from her. Feeling her feet beneath her once more she took the opportunity to run, run as fast as her legs could carry her.
6
Shalla awoke to shouting in the distance and her heart skipped a beat. It had been just a dream. Everything was normal, alive once again. She turned her attention to the voice that came in the direction of the clearing from her dream. As her feet touched solid ground, Shalla looked up to see that the light in the sky was growing dim. It was then she realized that her mother, in a worried panic, must have sent her brothers into the woods to find her. She was going to be weeding the garden for a month once her mother found out where she had been. Shalla was about to call out to her brothers, but held her tongue as the voice became clearer.
“You! You have done this? Durgin, it’s a trap! Leave at once!”
The voice did not belong to one of her brothers and the stranger sounded as if he were in trouble. Before she realized it, she was sprinting through the forest, heading towards the voice. The fact there might be danger didn’t register in her mind, just the fact that someone might need help.
Shalla raced through the forest, so focused on her goal that she didn’t see the dwarf barreling through the brush directly in her path. The two impacted with enough force to knock them both off their feet.
“C’mon lass! We need to keep moving,” the dwarf whispered as he shook her by the shoulders.
“What’s going on,” Shalla said as the haze lifted from her mind, “who are you?”
“Ne’er mind that, gotta keep movin', get ta safety,” the dwarf whispered as he began to pull her by the hand, watching fearfully in the direction he had been running from.
Getting to her feet the two took off through the woods. Shalla had no problem keeping up with the dwarf who was breathing heavily, adrenaline the only thing keeping his legs beneath him.
“What’s chasing us,” Shalla asked as they crossed the small creek, soaking their boots in the process.
“Not… sure...blacked out.... bad,” gasped Durgin, taking the time to glace fearfully over his shoulder.
Durgin's lungs felt as if they were filled with molten iron, he was beginning to wear down and would have to stop soon, or collapse.
“My village is that way,” Shalla said slowing to keep pace with the dwarf and pointing off to their right, “we’ll be safe and you can rest there.”
“Nowhere will be safe lass,” thought Durgin as he nodded and fell in behind the Halfling.
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