While I don't get a lot of quality Internet time anymore, I do try to visit all the blogs and forums I can when the opportunity presents itself. Unfortunately I still keep seeing a lot of old school vs new school, pathfinder vs 4e, system x vs system y, I'm right and your wrong, I'm smart and you're dumb, blah blah blah blah.
I actually encourage the younger/newer gamers that I meet to stay far away from a many of the blogs and message boards related to our hobby. If I were looking at a lot of these posts from the perspective of a newbie or even a person who is just returning to the hobby, I'd want to stay far away from other gamers.
It is really sad that people who claim to love an industry so much spend so much time belittling not only another person's favorite game, but the people that like said game. What's even more sad is that a fairly large percentage of these gamers are adults and have been with the hobby for 10+ years. I think it would be safe to say that more than likely these same people are at the very least in their 20's, yet still resorting to childlike, playground behavior.
The plain and simple fact of the matter is that what game you like, what game I like, and what game some guy in Zimbabwe likes means jack shit. The only time people need to like the same game is if they are in the same gaming group. What you like has absolutely no impact on what I like and vice versa. So why the need to "prove" your game is better? I just don't get it.
I started playing RPG's well over 20 years ago with a hodge podge of D&D books from the 70's, AD&D books from the 80's, and a few miscellaneous books that came from various box sets. All of which my mom bought me at a yard sale. My friends and I loved the D&D cartoon so convincing them to play the game was not difficult.
None of us knew a single person that had ever played D&D and because our books were from different editions, we didn't have the best understanding of how the game was supposed to be played. Hell we didn't even have any of those funny dice the books said we needed and our Monster Manual was a little booklet that contained about 10 monsters.
So we house-ruled the shit out of it, created our own monsters and emptied every game of Yahtzee in our homes of their d6's. Our first characters sheets were on blank pieces of notebooks paper as were our dungeon maps. Was our game being played "correctly", were a bunch of kids with only the vaguest understanding of the game able to create balanced monsters and proper house-rules, not by a long shot. Yet, despite our handicaps, those games are some of my fondest gaming memories.
I moved a few months later and didn't find anyone to play D&D with until I was a freshman in high school. By this time I'd gotten some of those funny dice, graph paper, some actual characters sheets and because I still longed to play I bought more books(I got a real monster manual) when I got the money, and had a better understanding of the game.
Naturally my high school gaming group was more experienced, so our games became a little more detailed and "proper" than my original group. The DM we played with was big on playing by the rules and we were all OK with that, for a while.
When he was unavailable we'd all take turns running games and when it was my turn, the games tended to be more like the ones in my original group. I only used the rules as a guideline and always tried to make sure the game was fun above all else. I never tried to get a TPK, though it did happen. I was a little too generous with the treasure, but I also put the group up against some opponents that were way out of their league. I required the players to think and react rather than relying on what a rule said. No one ever whined that my games were broken or unbalanced. No one ever bitched and moaned that I had done exactly the opposite of what a rule said to do. None of that mattered because we were there to have fun and as long as that was accomplished then the game was a success.
Since we all went to school together there were times we just wrote down a few stats on some notebook paper, from memory if possible otherwise we just made them up, and I'd run games for the group right there in the back of class. We didn't take our gaming gear to school so we had no dice, I made up the stats for monsters and yet we still had fun. It was with this group, during those at school games, that I started expanding my RPG experience to include sci-fi, supers and other genres besides fantasy. We were making the stuff up so it didn't matter whether we were fighting dragons, zombies or Darth Vader.
The most important part of all of this is the "we". That's what matters, everyone in the group is having a good time and participating. Eventually, I became a full time DM for a different group and have pretty much run every single game I've played in since. I've always let my players have a say in what kind of games I ran and what was fair. While I may come up with the scenarios and make the rulings on things, the game isn't just about me.
When I started playing D&D, I had no understanding of the rules and we made the best of the situation. As I got more books and a better understanding of the game I began to incorporate more of what the rulebooks said. After all the creators of those games had often thought of rules for things that I had never encountered, and they were often pretty good rules. Still those older editions were pretty light on rules, when compared with newer games.
As the years progressed players wanted rules to cover more things that popped up in game or options that officially allowed them to do something. So the game creators obliged and thus we got 2e AD&D, which was a "tighter" game than 1e or basic. Then came 3e and the d20 system.
Of all the D&D editions I feel that 3e was quite simply the most versatile, but with that versatility came an abundance of rules. This same rules/option increase can be seen in just about every single system that has survived from those earlier days. It doesn't matter if you play Palladium, Hero, or D&D, the core books have gotten thicker or there are more of them, but that's not necessarily bad.
All these extra rules and options have done is put down on paper the stuff we just made up back when I first started playing. They brought consistency to our games. Back then if someone new came into our group we had to explain all the house-rules we had made up to give us the options we wanted. Even though we all played D&D, the way my grouped interpreted the looser rules may be very different than how your group interpreted them.
With the newer editions it became easier to walk in and play with other gaming groups and know what was going on with only a quick run down of the house-rules. Which once the the rulebooks began leaning towards making what you can do "official", those lists of house-rules seem to be much, much shorter than they were 20+ years ago, if they even exist at all.
Did all of these rules and options "break" our beloved game? No, because in the front of nearly every fucking RPG book I own it clearly states that if you don't like a rule or an option in the book, then throw the damn thing out. The only important part is having fun. The RPG industry didn't burden us with a bunch of rules that tied our hands and kept us from doing things we wanted to do, we did that to ourselves.
This brings me to the point of this little diatribe of mine. The edition wars or even system wars are juvenile and stupid. There is not a single thing you can do with your edition or system that I can't do with mine and vice verse. Unless of course one of us lacks the imagination and ability to think freely or feels like we must slavishly adhere to the rules. I mean come on, they are just game books and it isn't as if they are divinely handed down to us.
If I want "x" ability/spell/skill to do something in my game and my group feels it is OK, then that is how it will be. If I want to run a skills challenge, which I have been doing for years, I don't have to do it the way it says in some rule book. Although I can do it just as it is written, I am just as likely to do it in a way that contradicts the rules. Primarily to keep the story moving but also because I think it will benefit the game.
Now to be clear I don't throw out all the parts of a system and just do whatever comes to mind. I actually like the fact that the books come with options and solutions to things I used to have to make up on the fly. So yes I do like my rules, but I am not their slave.
If I want to play an "old school" game, I can break out my Rules Cyclopedia, AD&D 2e books, Villains & Vigilantes, any Palldium book, or a retro-clone (Dark Dungeons, Basic Fantasy RPG, GORE & OSRIC are my personal favorites). Of course I can play the exact same kind of "old school" game with D&D 3e, Pathfinder, D&D 4e, Hollow Earth Expedition, Cortex, L5R, Call of Cthulhu, Mutants & Masterminds, Savage Worlds or pretty damn near any RPG on the market. The reverse is true if I want to play a "new school" game. All the rules do is give you the basics, and some guidelines that you can follow or ignore. It's not the rules or the system that decides how a game is played, it's you.
I own hundreds of RPG books and I cherish every one of them. There are some I prefer over others for one reason or another, but I have gotten something good out of every single book I own. I have books for systems that I probably will never run and I have books that are falling apart because I use them so much, but none of them are useless or worthless.
Now is about the time that some of you, the one or two that actually read what I write, may be calling shenanigans. After all haven't I said that the Palladium system needs to be reworked and that I quit playing 4e because my group and I don't really like it? Yes I have and I do stand by every word.
At it's core the Palladium system isn't bad. The basics are pretty much just like every other RPG, you have a target number, roll dice to hit. The problem with Palladium is that their information (options, rules, etc) are spread out over so many books and even within the core Rifts book are poorly organized. The system (predominately Rifts) has become an unwieldy mess of books and rules. As common as it is for some people to call out WotC for being money grabbing jerks, Palladium is just as guilty.
Can you run/play Rifts with just the core Rifts book? Sure, but you will only have a handful of villains, unless the GM roles up some GMPC villains using the O.C.C's in the book, and there is only one R.C.C. Want to play something other than a human or dragon hatchling, too bad you have to buy another book. Want to know more about magic, there are more books for that. Want to fight vampires, aliens or some other monsters, too bad you need more books. It almost seems as if each Palladium books is equal parts game resource and advertisement for other Palladium books.
Don't get me wrong, and I've said this before, I love Palladium's stuff. I also wish my gaming group were willing to play the system. They just don't like it and don't want to buy the books. When people tell you that house-ruling is pretty much required to make the game "playable" (I have been told this more than once by people devoted to Palladium. To be quite honest even Mr. Siembieda, who is a really nice guy, once told me at Gen Con years ago that alot of players throw out a majority of the system and run it on house-rules), then the system has gotten too bloated for its own good and could use some fine tuning. What's the sense in even having rulebooks if you end up throwing most of the stuff out? This is an instance where a new edition is not a bad idea. Still I just can't help being drawn to this system. The 50+ Palladium books I own can attest to that.
As for 4e I personally don't have a major problem with the system, it does exactly what it is designed to do. My group and I just don't want to play it.
I freely admit to being a fan of 3.x and Pathfinder is our system of choice. I own 4e books, I've ran 4e games but my group clearly told me they wanted to play "D&D" (which to them is Pathfinder or any older D&D edition). 4e just wasn't their cup of tea.
As a GM/DM, 4e made prep time easier and I won't deny that, but the group didn't like the character options. They really didn't like the fact that the classes were designed to fill a specific role and I can't disagree with them on that. I could have easily thrown out what we didn't like about the game, but why bother when we would have just changed it into Pathfinder. So we stuck with 3.x and Pathfinder is our default fantasy game.
Of course I think Pathfinder made GM prep much easier when compared to 3e or 3.5. Of course that is just my opinion. My players like the changes to classes and so we are happy with the system. We have no reason to change.
Now where I have a major issue is with WotC. In the lead up to 4e they stated more than once that everyone talking about 4e was wrong. There was no 4e and 3.x was going to be around for a while. I also remember more than a few comments by WotC staff members at Gen Con and on message boards that leaned heavily towards insulting when it they spoke about the people saying that 4e was being developed. (OK on the boards they claimed to be WotC staff, and I took them on their word, but can not prove the validity of this.) Then the very next year at Gen Con, they not only announced 4e, but said that they had been working on it for something like 2 years.
They made this fine presentation about all this really cool stuff that was going to be available when the game was released and then didn't come through. I actually got excited about some of the features they were supposed to have available, but the closer it came to 4e's release, they still didn't even have test versions up.
So my beef with 4e is and has always been WotC's attitude towards their fans. At the time they seemed to be telling us that because they own D&D all of us mindless, geeky sheep would believe and buy whatever they shoveled our way. I just didn't take too kindly to that attitude. Now I know there are some really great people working at WotC, a few of which hinted at displeasure with the company's POV during some brief conversations and this is not their individual views, but it did and still does seem to be the WotC/Hasbro view. I gave the game a chance and still may even buy the Red Box, but I won't pretend that their actions didn't sour my view of WotC and the current D&D brand a great deal.
Now the thing I find the most upsetting is the things I continue to see around the net. I freely admit that fans of all editions have been openly acting like royal asses, but I find that more often than not a majority of this poor behavior is coming from 4e fans.
I've seen insults towards 3.x, OSR and player's of completely different systems that range from them being mindless sheep (I'll address this in minute) to them being simple or close minded. WTF?!? How can having a preference for a certain system or edition mean you are dumb or close minded? I don't think less of 4e players because of their choice. Hell if you were running a 4e game and asked me to play I'd probably do so gladly, unless I was running a game that same night. As fun as it can be to GM a game it is nice to sit on the other side of the screen every once in a while.
Now as for the mindless sheep comments, which seem to be the most popular, how is continuing to buy products that support the game you are already playing more like being mindless sheep that replacing all those books you bought just because there is a shiny, new, but completely incompatible edition available? It seems to me that the sheep like behavior is going with the rest of the flock to the shiny new pasture, when the old pasture was just fine.
There have also been a lot of insults thrown towards Paizo because they decided to stick with the edition that basically created the company. Mostly that they are selfish, money hungry hacks. Again I have to give a big WTF?!?
Just like every other company, including WotC/Hasbro, they are there to make money. There is nothing wrong with that and they likely wouldn't last long if they didn't at least try to make a profit. The important thing is how they view and treat their fans/customers. Besides there was a demand for a product that they were already knowledgeable about, so why shouldn't they keep going with it?
I've had nothing but good experiences dealing with Paizo staff and customer service and have yet to hear anyone that has honestly dealt with them say different. While I have never personally dealt with WotC in that way, I have heard just the opposite about them.
Paizo includes all of their potential customers in their playtests, and everyone from freelancers up to the top bosses are on the message boards interacting with fans, asking and answering questions. I've never seen that on the WotC boards. The only time I've had interaction with, supposed, WotC employees online has been on other boards. Like I said before most of them that I've spoken with, online or in person, are great people who love gaming as much as the rest of us. (I've only met one WotC employee, whom I think was a boss, that was a dick in person. Right after that, and maybe because of it I don't know for sure, a couple of other WotC creators whose name I won't mention, spent a good 10 minutes just chatting with me at Gen Con) The company is where my problem starts and stops.
Now before it seems like I'm picking on the 4e gang, let me set this straight. I'm not saying, in any way that 4e players as a whole are being asses online. That would not only be a generalization, but a very poor one at that. I know a few 4e players, online only, I don't know anyone personally that still plays 4e, and they seem like stand up guys and gals. So for the "good guys" in the 4e gang, don't be offended. Of course I do realize that I'm probably going to get ripped to shreds in the comments, but I know it is just that select group of loudmouths and they do not represent the 4e group as a whole.
It has just been my personal experience that the most hostile gamers on message-boards seem to be the ones claiming to be 4e players. I say "claiming to be" because I don't know them personally and they could just be ass hats that are trying to stir up trouble. It is just that a majority of these jerks represent themselves as 4e players and given that it would be kind of silly for a non-gamer to spend time on RPG boards just to stir up an edition war, I accept that they are in fact 4e players.
Now to turn my accusing little fingers away from the 4e crowd I have to say that I'm disappointed in a lot of the OSR players as well. Most of the old school gang seem to be 30+ years old and yet too many of them have been participating in the edition bashing as well. I expect better from people in my age group (Again this is only directed towards the jerks who continue to stir up trouble and insult fans of newer editions). Going old school is fine, I'm running a Rules Cyclopedia game next weekend, but old school does not equal better. It is just your preferred style of play. Enough with the elitist attitude. There is nothing wrong with people playing AD&D 1e/2e, 3.x/Pathfinder, 4e or any other d20 game on the market. I would encourage anyone, especially someone new to the hobby, to play which ever edition/system they want, just as long as they are playing and keeping the hobby alive.
Now as for the 3.x/Pathfinder group. I've seen more than a couple of you stirring up trouble on the boards as well. Please stop acting like dip shits. Just because some of us stuck with a version of the rules we prefer does not make us anymore superior to other players than they are to us. 3.x/Pathfinder may be my system of choice, but it is not the end all, be all of gaming. Every system/edition has its flaws, if you claim something different then you aren't reading the same books I am.
In all sincerity, I'm really not trying to be mean or attempting to offend anyone. I'm just really upset with how I see some of my fellow gamers acting towards one another. I just think it would better serve the community and industry if we all got along better and supported each other. Even if our opinions differ. Otherwise we may be responsible for tearing apart the very hobby we all claim to love so much.
One last thing. For all of you that claim Pathfinder is not 3.x but an entirely different game. You are both correct and wrong. It is a different game because it is not called D&D, but it is just as close to 3.5 as 3.5 was to 3.0. I have no problem using any of my 3.5 or even my 3.0 books with Pathfinder. So yeah, Pathfinder is a continuation of 3.5 and only a different system in name alone. So with the exception of the name, Pathfinder is closer to being the D&D we've all been playing over the past decade than 4e. Just in the same way that many of the retro-clones are closer to being OD&D or 1e/2e than any of the editions that have been published in the past decade. Basically they are all D&D, in some fashion, with different labels. Kind of like D&D and AD&D.
Also for everyone that likes to talk trash about other editions, and I'm talking to OSR, 3.x and 4e players alike, please don't think that stating things like "it sucks" or insulting staff for company "x" are valid arguments. First of all unless you personally have had negative interactions with said staff, don't trash talk them. Most of these guys were/are gamers just like us and are some really nice people. Secondly, I have seen no one on any blog or message board that has given actual, hard evidence as to why a particular edition is better. Every single post, mine included, are based solely on personal preference and opinion. Neither of which is more right than anyone else's because opinions, no matter how strong, are in no way, shape or form, facts. If you can't back it up with hard indisputable facts, then just assume you are wrong. Unless you clearly state that it is your opinion, then you are neither wrong nor right. You just have an opinion, and just like assholes, we all have one.
Sunday, September 12, 2010
Saturday, September 4, 2010
Some Really Cool Maps
I am planning on running an Eberron adventure using Pathfinder, naturally, this weekend and needed a couple of maps. So I Googled up some Eberron maps.
As I was going through the search result thumbnails I noticed a map that didn't look quite right. I could plainly see the Eberron continents on it, but there were a few more than I remembered. So I clicked the link and found my new favorite map.
Some one on the WotC boards had taken the time to place all of the D&D campaign settings as well as Golarion on the same world. Personally I think that is awesome, because I tend to let PC's switch from one setting to the next as if they were on the same world. Now they can be.
Anyway go check out the map here. It is the first post and he has put up several versions so that you can see the world, which according to his posts is scaled to about Earth size, from different angles. All you have to do is "open image in new tab" and then "save image"
Here is a sample of one of the versions of the map.
As I was going through the search result thumbnails I noticed a map that didn't look quite right. I could plainly see the Eberron continents on it, but there were a few more than I remembered. So I clicked the link and found my new favorite map.
Some one on the WotC boards had taken the time to place all of the D&D campaign settings as well as Golarion on the same world. Personally I think that is awesome, because I tend to let PC's switch from one setting to the next as if they were on the same world. Now they can be.
Anyway go check out the map here. It is the first post and he has put up several versions so that you can see the world, which according to his posts is scaled to about Earth size, from different angles. All you have to do is "open image in new tab" and then "save image"
Here is a sample of one of the versions of the map.
Monday, August 9, 2010
No Gen Con for me... again
I've been following all the Gen Con posts on RPGBloggers and while the information was top notch, I have to say I hate all of you who got to go. 
Seriously though, all of the Gen Con posts were great and even though I couldn't be there in person, I didn't feel left out and disconnected. So thanks everyone for keeping us unfortunate, stay at home gamers in the loop.
Wednesday, July 7, 2010
Villains and Vigilantes is back and DC Adventures is coming!
Sometimes I feel like the world is just zipping right by me.
Since my gaming group has dissolved I've let school, family, comics and work take up the majority of my time. To be honest I've hardly even thought about RPGs.
I just happened to wander on to the DC boards where a "friend" informed me that Mutants & Masterminds was not only publishing a DC sourcebook but that it would be the debut of M&M 3e. I felt like such as dope because I had missed this information. Even if I never play another RPG, which I sure hope doesn't happen, as a huge DC fan, I am obliged to buy the DC books they release. This is especially since it is M&M, one of my favorite systems, that is releasing the sourcebooks from my favorite comic book publisher. Why couldn't they have done this years ago when I still had a group, the bastards. The first two books (I believe there will be 4 books total) are available for pre-order at amazon.com right now. DC Adventures RPG Hero's Handbook and Heroes & Villains Book 1
Like nearly any RPG fan, the excitement of hearing that a long desired game/book is on its way immediately had my mind racing with ideas for campaigns. I also developed the usual urge to break out some of my game books to read. I just enjoy reading my books, even for games I have never played.
Since I was already in a superhero kind of mood I got out my Villains and Vigilantes books, because I really like that system. When I found a few spare moments, I hoped on the computer & decided to check out the V&V groups and sites I like to visit form time to time. Then, like another smack to the face I find out that there is a V&V 2.1 available, from Monkey House Games through RPGNow. I didn't even know they were working on a new edition. That last I had heard V&V was tied up in some kind of rights dispute, but I am glad that things apparently worked out.
Naturally it took me about 2 second from the time I found out about V&V 2.1 to log on to RPGNow and buy the revised rules and the first official adventure for the newer system. Apparently the game is doing pretty well as V&V has ranked pretty high on RPGNow's list since its release. The successful launch even prompted House Monkey Games to offer another adventure, free of charge for V&V. You can find the link to the free adventure here.
It seems that the months ahead will be a good time for fans of superhero rpgs. Not only do we have new editions of some great systems, but a new edition that will also bring official source & rule books for DC to use in your M&M game. The fact that fan favorite Villains & Vigilantes is back in business after far too many years only makes it all that much better.
Now, I only wish I had a gaming group.
Since my gaming group has dissolved I've let school, family, comics and work take up the majority of my time. To be honest I've hardly even thought about RPGs.
I just happened to wander on to the DC boards where a "friend" informed me that Mutants & Masterminds was not only publishing a DC sourcebook but that it would be the debut of M&M 3e. I felt like such as dope because I had missed this information. Even if I never play another RPG, which I sure hope doesn't happen, as a huge DC fan, I am obliged to buy the DC books they release. This is especially since it is M&M, one of my favorite systems, that is releasing the sourcebooks from my favorite comic book publisher. Why couldn't they have done this years ago when I still had a group, the bastards. The first two books (I believe there will be 4 books total) are available for pre-order at amazon.com right now. DC Adventures RPG Hero's Handbook and Heroes & Villains Book 1
Like nearly any RPG fan, the excitement of hearing that a long desired game/book is on its way immediately had my mind racing with ideas for campaigns. I also developed the usual urge to break out some of my game books to read. I just enjoy reading my books, even for games I have never played.
Since I was already in a superhero kind of mood I got out my Villains and Vigilantes books, because I really like that system. When I found a few spare moments, I hoped on the computer & decided to check out the V&V groups and sites I like to visit form time to time. Then, like another smack to the face I find out that there is a V&V 2.1 available, from Monkey House Games through RPGNow. I didn't even know they were working on a new edition. That last I had heard V&V was tied up in some kind of rights dispute, but I am glad that things apparently worked out.
Naturally it took me about 2 second from the time I found out about V&V 2.1 to log on to RPGNow and buy the revised rules and the first official adventure for the newer system. Apparently the game is doing pretty well as V&V has ranked pretty high on RPGNow's list since its release. The successful launch even prompted House Monkey Games to offer another adventure, free of charge for V&V. You can find the link to the free adventure here.
It seems that the months ahead will be a good time for fans of superhero rpgs. Not only do we have new editions of some great systems, but a new edition that will also bring official source & rule books for DC to use in your M&M game. The fact that fan favorite Villains & Vigilantes is back in business after far too many years only makes it all that much better.
Now, I only wish I had a gaming group.
Monday, May 24, 2010
Iron Man 2: Quick Review
I took the family to the drive-in Saturday night to see the newest Shrek movie and Iron Man 2.
Shrek was pretty much what I expected, a good family movie. There were some really funny parts, a good moral lesson (ala It's a Wonderful Life) and fairly enjoyable. If I didn't have a daughter I probably would not have seen it, but I don't think it was a waste of money.
As for Iron Man 2, I have mixed feelings. Part of me thought it was absolutely awesome, but I also felt kind of let down. The story seemed to go in too many directions needlessly and there were just too many characters. Favrea played too big of a part in the movie. I just don't think his character was important enough to get as much screen time as he did, it added nothing to the movie. Actually knowing who he is kind of distracted from the story.
Cheadle was great as Rhodey as was Paltrow as Pepper. Downey Jr. made Tony Stark a little to cocky and arrogant for my tastes. It was almost as if he got his billionaires mixed up and was playing Bruce Wayne, the publicly flamboyant and inept alter ego of Batman. Although he got some bad comments from reviewers I liked Sam Rockwell as Justin Hammer. Of course I think Rockwell is one of the most underrated actors when it comes to playing slime-balls.
While everyone seemed to rave about Rourke's character Ivan Vanko I thought the character was dull and uninteresting. I'd rather have seen Rockwell as the primary bad guy who designs and builds an army of armored drones to battle Iron Man and War Machine with Rourke's Whiplash/Crimson Dynamo amalgam removed from the story completely. Scarlett Johanson as Black Widow, while I will never complain about seeing Johanson in skintight black leather, served no real purpose in the movie except as a quasi team up with the chauffeur.
The fight scenes were cool, though they were over too quickly. While it was neat to see War Machine and Iron Man duke it out, that part of the movie seemed forced to me. We all remember how much trouble Stark had learning to use the armor, but Rhodey puts it on and acts as if he has been using it for years. I also thought that Stark build the armor(s) to be powered by the arc reactor in his chest. Since when does he build them with the arc reactors already in place? Otherwise how did Rhodey power the suit? Plus the reason behind why he put on and then stole the armor just seemed wrong to me. Very out of character. They could have come up with something better. Also Stark's illness and miraculous cure, kind of lame and a big time waster.
Over all I liked the movie and will definitely be buying it on DVD. I will also be watching it multiple times as Iron Man is one of my favorite Marvel characters, but I was kind of let down.
Shrek was pretty much what I expected, a good family movie. There were some really funny parts, a good moral lesson (ala It's a Wonderful Life) and fairly enjoyable. If I didn't have a daughter I probably would not have seen it, but I don't think it was a waste of money.
As for Iron Man 2, I have mixed feelings. Part of me thought it was absolutely awesome, but I also felt kind of let down. The story seemed to go in too many directions needlessly and there were just too many characters. Favrea played too big of a part in the movie. I just don't think his character was important enough to get as much screen time as he did, it added nothing to the movie. Actually knowing who he is kind of distracted from the story.
Cheadle was great as Rhodey as was Paltrow as Pepper. Downey Jr. made Tony Stark a little to cocky and arrogant for my tastes. It was almost as if he got his billionaires mixed up and was playing Bruce Wayne, the publicly flamboyant and inept alter ego of Batman. Although he got some bad comments from reviewers I liked Sam Rockwell as Justin Hammer. Of course I think Rockwell is one of the most underrated actors when it comes to playing slime-balls.
While everyone seemed to rave about Rourke's character Ivan Vanko I thought the character was dull and uninteresting. I'd rather have seen Rockwell as the primary bad guy who designs and builds an army of armored drones to battle Iron Man and War Machine with Rourke's Whiplash/Crimson Dynamo amalgam removed from the story completely. Scarlett Johanson as Black Widow, while I will never complain about seeing Johanson in skintight black leather, served no real purpose in the movie except as a quasi team up with the chauffeur.
The fight scenes were cool, though they were over too quickly. While it was neat to see War Machine and Iron Man duke it out, that part of the movie seemed forced to me. We all remember how much trouble Stark had learning to use the armor, but Rhodey puts it on and acts as if he has been using it for years. I also thought that Stark build the armor(s) to be powered by the arc reactor in his chest. Since when does he build them with the arc reactors already in place? Otherwise how did Rhodey power the suit? Plus the reason behind why he put on and then stole the armor just seemed wrong to me. Very out of character. They could have come up with something better. Also Stark's illness and miraculous cure, kind of lame and a big time waster.
Over all I liked the movie and will definitely be buying it on DVD. I will also be watching it multiple times as Iron Man is one of my favorite Marvel characters, but I was kind of let down.
Saturday, May 22, 2010
I'm a bad blogger
I just don't do well with blogging on a regular basis. It seems like the older I get the less I care about being on the internet and sharing my thoughts with people that I don't know and who probably could care less what I think.
I've also noticed that I spend more time getting information the old fashioned way, magazines and newpapers and watch very little TV. Although when I do turn on the boob tube I almost always turn to one of the History or Science channels, or CNN.
A big part of the problem is that the internet just doesn't hold as much fascination as it use to, there are too many other things that are more fun and interesting than staring at a computer screen for hours on end. Plus it seems my gaming group has dissolved, with no prospects for gaming in the near future.
It is probably for the best as my family, comics books, graduate school and work take up a substantial amount of my time. I'd still love to play the occasional Pathfinder game, but unless I find some new player that seems unlikely.
Anyway I'll probably post something every now and again, probably once per month, just because I enjoy writing, but I doubt I'll go back to trying to blog regularly anytime in the near future.
I've also noticed that I spend more time getting information the old fashioned way, magazines and newpapers and watch very little TV. Although when I do turn on the boob tube I almost always turn to one of the History or Science channels, or CNN.
A big part of the problem is that the internet just doesn't hold as much fascination as it use to, there are too many other things that are more fun and interesting than staring at a computer screen for hours on end. Plus it seems my gaming group has dissolved, with no prospects for gaming in the near future.
It is probably for the best as my family, comics books, graduate school and work take up a substantial amount of my time. I'd still love to play the occasional Pathfinder game, but unless I find some new player that seems unlikely.
Anyway I'll probably post something every now and again, probably once per month, just because I enjoy writing, but I doubt I'll go back to trying to blog regularly anytime in the near future.
Friday, February 5, 2010
Why so serious? or It's just a f@%$!ng comic book!
Today on Newsarama there was a post by David Pepose about the fact that DC is considering the possibility of doing sequels to Watchmen. Let the fanboy outrage ensue.
I for one don't give a shit whether they do 50 sequels, Watchmen cereal, Rorschach toothpaste and a Saturday morning cartoon using the characters. After all I don't own those characters, DC/Warner Bros owns them and they can do whatever the hell they want.
I enjoyed the original Watchmen as much as the next comic book fan, but it is just comic book, not some kind of sacred text. In the same way Casablanca is just a movie, Huxley's Brave New World is just a book, Elvis was just a musician and Alan Moore is just a writer. Sure all may be good or even great, but they are what they are and nothing more. People tend to attach too much to works and creators/artists that are part of the upper echelon, the best of the best. They attribute an almost sacred aspect to them, holding them in higher regard than they deserve.
I'm not bashing the quality of Moore's work here, I'm simply pointing out that none of this shit is so sacred that it can't be exploited. Common sense will tell you that if it tanks, they won't keep doing it. If it does well then there was demand for it because they put out something that people liked and wanted.
Ok I can already hear the cries of hypocrisy. Wasn't I pissed when D&D 4e came out? Well yeah, but not because it tarnished the name of D&D. I was pissed because of the way I felt WotC treated their fans. I gave 4e a chance and while I admit the system is good, I didn't like playing it. I didn't find it fun.
3e/Pathfinder is the type of system I prefer for D&D. It is that simple, a matter of preference. 4e has not "ruined" D&D or taken away from my ability to enjoy 3e/PfRPG. Do I still hold a grudge against WotC, sure and maybe that colored my judgment of 4e. However, I still own ten 4e books, so I think I gave the system a fair chance. Though in my defense my group didn't care for the system either.
Now what was the purpose of this rambling mess of a post? I guess I just wish that people would get over themselves. Don't take this shit so seriously and don't discount something until you at least give it try. Nothing is sacred and just because you love a certain piece of work doesn't mean that another one can't be just as enjoyable. After all the purpose of comics, movies, games, music, and fiction is entertainment. If they teach us something in the process, build character, or make us think, then we benefit from their existence. Still they are nothing more than what they are, a form of entertainment.
Don't take this stuff so seriously.
I for one don't give a shit whether they do 50 sequels, Watchmen cereal, Rorschach toothpaste and a Saturday morning cartoon using the characters. After all I don't own those characters, DC/Warner Bros owns them and they can do whatever the hell they want.
I enjoyed the original Watchmen as much as the next comic book fan, but it is just comic book, not some kind of sacred text. In the same way Casablanca is just a movie, Huxley's Brave New World is just a book, Elvis was just a musician and Alan Moore is just a writer. Sure all may be good or even great, but they are what they are and nothing more. People tend to attach too much to works and creators/artists that are part of the upper echelon, the best of the best. They attribute an almost sacred aspect to them, holding them in higher regard than they deserve.
I'm not bashing the quality of Moore's work here, I'm simply pointing out that none of this shit is so sacred that it can't be exploited. Common sense will tell you that if it tanks, they won't keep doing it. If it does well then there was demand for it because they put out something that people liked and wanted.
Ok I can already hear the cries of hypocrisy. Wasn't I pissed when D&D 4e came out? Well yeah, but not because it tarnished the name of D&D. I was pissed because of the way I felt WotC treated their fans. I gave 4e a chance and while I admit the system is good, I didn't like playing it. I didn't find it fun.
3e/Pathfinder is the type of system I prefer for D&D. It is that simple, a matter of preference. 4e has not "ruined" D&D or taken away from my ability to enjoy 3e/PfRPG. Do I still hold a grudge against WotC, sure and maybe that colored my judgment of 4e. However, I still own ten 4e books, so I think I gave the system a fair chance. Though in my defense my group didn't care for the system either.
Now what was the purpose of this rambling mess of a post? I guess I just wish that people would get over themselves. Don't take this shit so seriously and don't discount something until you at least give it try. Nothing is sacred and just because you love a certain piece of work doesn't mean that another one can't be just as enjoyable. After all the purpose of comics, movies, games, music, and fiction is entertainment. If they teach us something in the process, build character, or make us think, then we benefit from their existence. Still they are nothing more than what they are, a form of entertainment.
Don't take this stuff so seriously.
Subscribe to:
Posts (Atom)