I have been pondering for some time now what it is that has turned me away from RPG's. After thinking on it for several weeks I began to ask a few of the other players that have or do play RPG's with us. We came up with a list of annoying things that certain gamers do that have ruined it for us. For the most part this is just one player and we have stopped inviting him to play but it ran deep enough that even that did not save our love for RPG's
The first trait is always wanting to be in the spotlight. A good game and a good plan by the GM should let everyone have there time in the spotlight. Even then that is not good enough for some they want the spotlight in all situations. Even when it does not make sense like being a wizard and trying to show up the warrior in melee. At first as GM's we thought it added humor to the game but after time we grew tired of the antics. This resulted in a particular player either dying or being on the verge for several important battles.
This leads to trait number two - whinner. Nobody likes a whinner especially when you created you own problem by being dumb. They can cure a lot of things but being dumb is not one of them. You want to be a wizard that runs into melee evertime because you have used up your daily spells on the first monster then you deserve to die. The other area that really gets my blood pressure up is when the player comes up with a hair brained idea that has no chance of success and when the idea fails sits and whines that it is not fair. You want to do something that you have no skill in and it requires a roll of a 19 or 20 to succeed yet you try it anyways. I feel no sympathy when you could have crossed the crevice with the rope bridge instead of trying to climb higher up and jumping it. Don't whine at the GM or the other players when they leave your dead carcus on the bottom of the bottomless pit (not sure how that works). Why should the rest of the party have to climb down to drag you out because you are dumb.
Trait number three was hinted at above -- burning all your spell points and then thinking the whole party should stop to sleep so you get your spells back even though we just got up 2 hours ago. We tried to explain spell management but just got the blank stare and the response all I have left is one 1st level spell. Maybe you shouldn't have burned all your spells before you found out that the creature really couldn't hurt the melee guys so it was just a matter of time before they brought it down. Once again another blank stare.
Trait number four - psycho min / maxer. I will be upfront that I have no problem with most min maxers. Why not get the most out of your class / character. Since I am being honest some of my most memorable playing moments were not using skills I was great at but overcoming short comings in my character. Anyways back to the point. A psycho min/maxer is one that will search and search the rules for a loop hole to cheese out his character. Going back to some of the traits above it aids in being the one in the spotlight. You know the ones that use loop holes in the rules to become a charcter that can do anything with no weakness, that is fine, you can play the game by yourself (which by the way they are no doing, I do wonder how that is working out).
Trait number five - the guy who when things are not directly involving him he becomes a distraction. Here I am being the diplomat and getting us passage across a forbidden land. As negotiations are going on and going in my favor, the guy playing the 6 charisma, 8 Int, 10, wisdom fighter dwarf decides that he is bored with the negotiations so he decides it is a good time to let out the most obnoxious fart, followed by a roof rattleing belch, followed by another toxic fart that clears the room for the next 10 minutes. Once we finally get back in the room he starts to tell a story that about something that happened the week before, once we get back on task he brings up a this one time when I was playing an RPG story that took place 10 years earlier. Eventually the GM just grants us access to get things moving again in the right direction. Once again taking the spotlight from another character. Eventually the GM got fed up, had him arrested, thrown in jail, while the rest of us completed the quest. This lead to about 3 hours worth of whining and we sure did take our time get things completed. On top of that the GM kept secret talies of everything we looted and left it up to us to split it with him if we wanted. Even then it was not worth his hastle. Also in the category are those that really don't want to game just want to hang out. Sure that is a lot of the attraction to just hainging out, as we have gotten older we just don't do that anymore. I get that but that does not mean that you get to come in and take away the game from the rest of us, just because you have no interest in it.
Trait number six - the guy that only has one way to do things his way. Most of the time this comes up when we are trying to figure out a good plan of attack and God help us if we don't choose his plan. Even if it does not make any sense or completly goes against my characters morals. No as an 18th level paladin I am not going to dress up as a lady to try and distract the guards while he the multi class warrior that has 2 leveles of rogue tries to sneak by them. Which of course he just couldn't understand why I wouldnt do that and then on top of that his plan wanted me to dress as a muscular girl and try to intimidate them. Once again he didn't understand why as an 18th level paladin I was not maxed out on intimidate but was maxed out on diplomacy. Which by the way, I walked up to the guards and used diplomacy to get us in the castle.
Here are some traits that I like.
Rules Lawyer - yes I like them. As a GM I can't remember every rule and rely on those that have the rules memorized from cover to cover. As a player I like it as well, especially when we switch systems.
The guy who suprises you. I like being suprised by someone that hides a talent until it really is needed, and it leaves you with the "really you can do that, that is sweet". Especially when they respond, yea I got that two levels ago.
I am sure that everyone has there own horror stories and can expand on list. Due to this though I have become burnt out. Why is it that good gamers are hard to find?
Jason James
http://www.thenutgallery.com/
Saturday, November 6, 2010
Sunday, October 31, 2010
Halloween Reading Material
HAPPY HALLOWEEN!!
Here are just a few of the books I've been reading recently to inspire my Halloween game as well as some upcoming games.
D&D: the Mark of Nerath
Given that it is dealing the a mad Lich, undead and the Shadowfell I thought this would make a good choice for my Haloween D&D Essentials game. I'm almost done with it and so far it has been a really good read.
Next on my Halloween season reading list is Star Wars: Death Troopers.
This books received a lot of criticism because it strays too far from the normal Star Wars universe and others claim it is just poorly written. Honestly, I liked it. It isn't the most brilliant novel I've ever read, but it sure was fun.
I've just started reading Dead City but so far it seems pretty good. There's sort of a Walking Dead feel to it. I believe it is set to be a trilogy, so I'll definitely be picking the other two up when they are released.
The trilogy of Monster Island, Monster Nation and Monster Planet are ones I definitely recommend. This is one of my favorite zombie series, so far.
Naturally Halloween wouldn't be complete without some King and I recommend the short story collection, Just After Sunset.
Since most of the books I've mentioned have been about zombies, I can't leave out two of my favorite by Max Brooks.
and The Zombie Survival Guide. Everyone should own a copy of this book. You never know when you are going to need it.
Although this has little to do with Halloween I am eagerly awaiting the arrival of my copy of Towers of Midnight (November 2 release from Amazon). I'm a Wheel of Time fan, as are many others, and I can't wait to read this book. If Sanderson did as good of a job as he did on the last one, I'm sure it will be great.
A Little Something For Halloween
Here are 3 versions of a song we use to sing on Halloween when I was a kid and thought I would share.
The Hearse Song v1:
The old grey hearse goes rolling by,
You don't know whether to laugh or cry;
For you know some day it'll get you too,
And the hearse's next load may consist of you.
They'll take you out and they'll lower you down,
While men with shovels stand all a-round;
They'll throw in dirt and they'll throw in rocks,
And they won't give a damn if they break the box.
The worms crawl in and the worms crawl out,
They crawl all over your chin and mouth,
They invite their friends and their friends' friends too,
And you look like hell when they're through with you.
The Hearse Song v2:
Do you ever think as a hearse goes by, that you may be the next to die?
They wrap you up in a big white sheet
From your head down to your feet.
They put you in a big black box,
And cover you up with dirt and rocks.
All goes well for about a week,
Then your coffin begins to leak.
The worms crawl in, the worms crawl out,
The worms play pinochle on your snout.
They eat your eyes, they eat your nose,
They eat the jelly between your toes.
A big green worm with rolling eyes,
Crawls in your stomach and out your eyes.
Your stomach turns a slimy green,
And pus pours out like whipping cream.
You spread it on a slice of bread,
And that's what you eat when you are dead.
The Hearse Song v3: This is the version I remember from when I was a kid.
Do you ever think as a hearse goes by, that you may be the next to die?
They wrap you up in a big white sheet,
And bury you six feet deep.
They put you in a big black box,
And cover you up with dirt and rocks.
All goes well for about a week,
Then your coffin begins to leak.
The worms crawl in, the worms crawl out,
The worms play pinochle on your snout.
They eat your eyes, they eat your nose,
They eat the jelly between your toes.
A big green worm with rolling eyes,
Crawls in your stomach and out your eyes.
Your stomach turns a slimy green,
And pus pours out like whipping cream.
You spread it on a slice of bread,
And that's what you eat when you are dead.
The Hearse Song v1:
The old grey hearse goes rolling by,
You don't know whether to laugh or cry;
For you know some day it'll get you too,
And the hearse's next load may consist of you.
They'll take you out and they'll lower you down,
While men with shovels stand all a-round;
They'll throw in dirt and they'll throw in rocks,
And they won't give a damn if they break the box.
The worms crawl in and the worms crawl out,
They crawl all over your chin and mouth,
They invite their friends and their friends' friends too,
And you look like hell when they're through with you.
The Hearse Song v2:
Do you ever think as a hearse goes by, that you may be the next to die?
They wrap you up in a big white sheet
From your head down to your feet.
They put you in a big black box,
And cover you up with dirt and rocks.
All goes well for about a week,
Then your coffin begins to leak.
The worms crawl in, the worms crawl out,
The worms play pinochle on your snout.
They eat your eyes, they eat your nose,
They eat the jelly between your toes.
A big green worm with rolling eyes,
Crawls in your stomach and out your eyes.
Your stomach turns a slimy green,
And pus pours out like whipping cream.
You spread it on a slice of bread,
And that's what you eat when you are dead.
The Hearse Song v3: This is the version I remember from when I was a kid.
Do you ever think as a hearse goes by, that you may be the next to die?
They wrap you up in a big white sheet,
And bury you six feet deep.
They put you in a big black box,
And cover you up with dirt and rocks.
All goes well for about a week,
Then your coffin begins to leak.
The worms crawl in, the worms crawl out,
The worms play pinochle on your snout.
They eat your eyes, they eat your nose,
They eat the jelly between your toes.
A big green worm with rolling eyes,
Crawls in your stomach and out your eyes.
Your stomach turns a slimy green,
And pus pours out like whipping cream.
You spread it on a slice of bread,
And that's what you eat when you are dead.
Labels:
Halloween,
Musis and Misc Stuff,
Reviews and Culture,
RPG
Saturday, October 23, 2010
Where is the Big Budget D&D Movie? - Spinoff Online
There is a pretty good article pondering the same question that many of us gamers have been pondering for years, "why can't they make a good D&D movie", over at Spinoff Online.
The author, Graeme McMillan, makes many of the same points I've seen repeated over and over around the net. The D&D name has almost as much recognition as many other big budget properties like Transformers and Star Trek. Plus there is a built in fanbase waiting for a good film. Why there has been no Lord of the Rings level D&D movie yet is beyond me.
As McMillan writes in the article, since Hasbro owns G.I. Joe and Transformers as well as a movie studio, there really is no reason that this movie isn't being made. Unless it is due to rights disputes or just fear of making another dud. Perhaps because there is no well defined story or characters that are recognizable to non-gamers, like in many other franchises, no one really knows what to do with it.
I'd be happy with a live action Forgotten Realms movie starring everyone's favorite Drow or even a live action Dragonlance movie. Although my personal preference would be an Eberron movie, but it is more likely they'd go with a "classic" D&D setting over Eberron. All I know is I want this movie. Hell, I want 10 of them, but only if they are good.
The author, Graeme McMillan, makes many of the same points I've seen repeated over and over around the net. The D&D name has almost as much recognition as many other big budget properties like Transformers and Star Trek. Plus there is a built in fanbase waiting for a good film. Why there has been no Lord of the Rings level D&D movie yet is beyond me.
As McMillan writes in the article, since Hasbro owns G.I. Joe and Transformers as well as a movie studio, there really is no reason that this movie isn't being made. Unless it is due to rights disputes or just fear of making another dud. Perhaps because there is no well defined story or characters that are recognizable to non-gamers, like in many other franchises, no one really knows what to do with it.
I'd be happy with a live action Forgotten Realms movie starring everyone's favorite Drow or even a live action Dragonlance movie. Although my personal preference would be an Eberron movie, but it is more likely they'd go with a "classic" D&D setting over Eberron. All I know is I want this movie. Hell, I want 10 of them, but only if they are good.
Wednesday, October 20, 2010
The 15 games that have influenced and inspired me as a gamer
- Dungeond & Dragons (All editions) I may have started gaming with a mixture of basic and 1e books but 2eAD&D is when I really started gaming. 3e is the game that brought me back into gaming after several years away.
- Villains & Vigilantes
- D&D: Warriors of the Eternal Sun (Sega Genesis); I loved playing this game. As a matter of fact I think I will go find my copy and play it this weekned
- Final Fantasy III & VII
- Star Frontiers
- Magic: The Gathering
- L5R; I actually played the card game long before the RPG, but I enjoyed both.
- Life; I still love this game
- Werewolf (the original); I played the CCG before I knew this was an RPG as well. I've only played the RPG a few times and honestly didn't really like the system, but I always wanted to like it. Since werewolves are my favorite monster, it makes the list.
- Pathfinder; 3e got me back into gaming and Pathfinder keeps me wanting to play.
- Call of Cthulhu d20; this is just a great book to read and use for ideas, even if you don't use the system.
- Clue
- Heroscape
- d20 Modern; a very underrated game IMO.
- Mutants & Masterminds
- OSRIC(I've played it using the pdf once, but I just got my print copy from lulu this morning, so it is time to role up some characters.)
- Swords & Sorcery White Box (Too much fun to be a free pdf download. There is no excuse for not having this)
- Dark Dungeons (The next best thing to having an actual updated Rules Cyclopedia)
- Hollow Earth Expedition (this game just does not get enough love. Great game, super simple system and loads of fun)
- Monte Cooks World of Darkness (probably one of the best Modern books in the d20 system. Combine this with CoC d20 and the d20 Modern books and you can play just about anything.
- Pathfinder Gamemastery Guide
- Pathfinder: City of Strangers
- D&D Essentials: Heroes of the Fallen Lands
- Eberron Campaing Setting
- Creative Campaigning (AD&D 2e): I still break out this book and read it when I need ideas or just for fun.
- Rifts
- The Rules Cyclopedia; I can't believe I forgot to put this one on the list.
Games I am most looking forward to playing right now:
- Mutant Epoch
- DC Adventures
- Basic Fantasy, I just ordered by copy from lulu
- The new Red Box; just got it and can't wait to tear it open
Saturday, October 16, 2010
The Class Compendium and other curious WotC items
I was nosing around on some of the message boards when I came across a post about the Class Compendium: Heroes of Sword and Spell (which is also called Class Compendium: Heroes of Legend in the Amazon picture) book that is set to be released next year. In truth I haven't been a big 4e follower outside of Essentials, which I am very happy with. I've pretty much ignored everything that has been, is being or will be released for the system since I quit playing it a couple of years ago. Well except for one item which I'll get to in a minute. Honestly I just didn't figure I'd keep buying 4e after the 10 product Essentials run, but this book has piqued my interest.
Here is the product description from Amazon:
"Class Compendium: Heroes of Sword and Spell provides new character options for Dungeons & Dragons® Essentials players who are ready to move beyond the two player-oriented D&D™ Essentials books, Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.
This book gathers five classes from the Player’s Handbook—the cleric, the fighter, the rogue, the warlord, and the wizard—and presents them in the new D&D Essentials class format introduced in Heroes of the Fallen Lands, with rules updates and errata. It features rules that allow D&D Essentials characters to select non-D&D Essentials powers, and it grants non-D&D Essentials characters access to class features from Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. In addition, this book presents feats, rituals, and rules for multiclassing.
The next thing I noticed is that WotC seems to be on a boxed set kick. There are at least two more boxed sets on the list of items to be released next year. I'm not sure why, perhaps it is because of the Red Box or Essentials format's popularity because the upcoming sets are pretty similar in format.
Here are the sets I found, again with descriptions from Amazon.
The Shadofell: Gloomwrought and Beyond
"Terror and suspense await you in the Shadowfell.
This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which to run thrilling urban adventures. A 128-page book presents the fully detailed city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. It also includes provides information on other locations heroes are likely to visit beyond the city's dark walls. In addition, the box contains a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards that DMs can use to add suspense to any Shadowfell-based adventure.
Monster Vault: Threats to the Nentir Vale
"The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends.
Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.
The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.
Contents:
128 page book of ready-to-play monsters and villains
8 die-cut sheets of card stock monster and villain tokens
1 double-sided battle map (featuring 4 different encounter locations)
This next item I've added to the list just because I am curious about whether it will be a standard sized book or a digest. It is 320 pages which is about the same as the digests. All of the standard sized supplement books I own, and the few I looked up on WotC's site are 250 pages and under (usually 160 pages), but it doesn't actually state that it is a digest. So this is one that I may have to look into a little more when it gets closer to release.
Player's Option: Heroes of Shadow
"The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet.
Player’s Option: Heroes of Shadow™ focuses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypal antihero with a dark edge.
And on a semi-related note if you haven't checked out the gaming and D&D inspired 20-sided Rhymes over at Hipster, please! do so now. Not only is one of my favorite Nerdcore artists, MC Frontalot, featured on the album but I've now found several new favorites. In my opinion this album is a must have for any gamer. I admit that I don't love every song on it, but more than a couple really kick ass. A few of my personal favorites are I Play D&D by Krondor Krew, D&D at the Library by Glenn Case and of course Hassle the Dorkening by MC Frontalot. Although I do like the original version better than the remix that appears on this compilation.
If that isn't enough to get you to go download this album right now then check out this rockin album cover.
If you happen to be looking for more Nercore artist then check out the other compilations on Hipster, please!.
Two more artists that I highly recommend and that I wish were featured on this album, but weren't are MC Lars and MC Chris.
Just for fun here are some videos.
Here is the product description from Amazon:
"Class Compendium: Heroes of Sword and Spell provides new character options for Dungeons & Dragons® Essentials players who are ready to move beyond the two player-oriented D&D™ Essentials books, Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms.
This book gathers five classes from the Player’s Handbook—the cleric, the fighter, the rogue, the warlord, and the wizard—and presents them in the new D&D Essentials class format introduced in Heroes of the Fallen Lands, with rules updates and errata. It features rules that allow D&D Essentials characters to select non-D&D Essentials powers, and it grants non-D&D Essentials characters access to class features from Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. In addition, this book presents feats, rituals, and rules for multiclassing.
- Paperback: 320 pages
- Publisher: Wizards of the Coast (February 15, 2011)"
The next thing I noticed is that WotC seems to be on a boxed set kick. There are at least two more boxed sets on the list of items to be released next year. I'm not sure why, perhaps it is because of the Red Box or Essentials format's popularity because the upcoming sets are pretty similar in format.
Here are the sets I found, again with descriptions from Amazon.
The Shadofell: Gloomwrought and Beyond
"Terror and suspense await you in the Shadowfell.
This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which to run thrilling urban adventures. A 128-page book presents the fully detailed city of Gloomwrought, complete with location descriptions, maps, quests, and game statistics for monsters and villains. It also includes provides information on other locations heroes are likely to visit beyond the city's dark walls. In addition, the box contains a 32-page book of encounters set in Gloomwrought and beyond, two card stock sheets of die-cut monster and villain tokens, a foldout battle map, and a deck of 30 cards that DMs can use to add suspense to any Shadowfell-based adventure.
- Game: 160 pages
- Publisher: Wizards of the Coast; Brdgm edition (May 17, 2011)"
Monster Vault: Threats to the Nentir Vale
"The Nentir Vale -- a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps -- is the perfect base for any Dungeons & Dragons® campaign. Many heroes begin their adventuring careers here, and some also meet untimely ends.
Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons® Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.
The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters.
Contents:
128 page book of ready-to-play monsters and villains
8 die-cut sheets of card stock monster and villain tokens
1 double-sided battle map (featuring 4 different encounter locations)
- Game: 128 pages
- Publisher: Wizards of the Coast; Brdgm edition (June 21, 2011)"
This next item I've added to the list just because I am curious about whether it will be a standard sized book or a digest. It is 320 pages which is about the same as the digests. All of the standard sized supplement books I own, and the few I looked up on WotC's site are 250 pages and under (usually 160 pages), but it doesn't actually state that it is a digest. So this is one that I may have to look into a little more when it gets closer to release.
Player's Option: Heroes of Shadow
"The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted fiends. A few even dare to call themselves heroes, using the power of darkness to fight darkness. Are they evil? No. Deeply disturbed and hounded by their own dark demons? You bet.
Player’s Option: Heroes of Shadow™ focuses on characters that fight evil in ways that make others cringe. In addition to exploring the nature of the shadow power source, this book presents races, classes, feats, powers, and other options aimed at players hungry to play the archetypal antihero with a dark edge.
- Paperback: 320 pages
- Publisher: Wizards of the Coast (March 15, 2011)"
And on a semi-related note if you haven't checked out the gaming and D&D inspired 20-sided Rhymes over at Hipster, please! do so now. Not only is one of my favorite Nerdcore artists, MC Frontalot, featured on the album but I've now found several new favorites. In my opinion this album is a must have for any gamer. I admit that I don't love every song on it, but more than a couple really kick ass. A few of my personal favorites are I Play D&D by Krondor Krew, D&D at the Library by Glenn Case and of course Hassle the Dorkening by MC Frontalot. Although I do like the original version better than the remix that appears on this compilation.
If that isn't enough to get you to go download this album right now then check out this rockin album cover.
If you happen to be looking for more Nercore artist then check out the other compilations on Hipster, please!.
Two more artists that I highly recommend and that I wish were featured on this album, but weren't are MC Lars and MC Chris.
Just for fun here are some videos.
Friday, October 15, 2010
The Mutant Epoch RPG
The Mutant Epoch tabletop adventure role-playing game from Outland Arts is apparently set to be released this month.
I've been keeping tabs on the development of this game off and on for quite a while and I am definitely looking forward to grabbing a copy of this game.
Click on the following link or the picture below to go to Outland Arts' website
I've been keeping tabs on the development of this game off and on for quite a while and I am definitely looking forward to grabbing a copy of this game.
Click on the following link or the picture below to go to Outland Arts' website
Subscribe to:
Posts (Atom)
